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A jam submission

Planted Spy - GBJam 10View game page

You are on a mission. Sabotage an enemy base and leave. Don't let them cought you
Submitted by Matias Mellado (@_arthemy_) — 1 day, 5 hours before the deadline
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Planted Spy - GBJam 10's itch.io page

Results

CriteriaRankScore*Raw Score
Interpretation of the secondary theme#383.5604.111
Gameboy Soul#753.0793.556
Overall#842.7333.156
Soundtrack/SFX#902.4062.778
Gameplay#912.5022.889
Graphics#1252.1172.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Hi, great game you made there. The concept of someone walking around and transforming into a potted plant is simply hilarious to me. Good Job!

Submitted (1 edit) (+1)

Very challenging but it was fun to learn the AI movement patterns and hide accordingly. Winning was very satisfying. It was also very funny and soul crushing when I sat in an open spot and the AI just walked into me, so I figured to not do that. The player detection could be a bit more forgiving but other than that it was solid. Nice music too.

Developer(+1)

Thanks for the feedback!

With GB studio there weren't many options for the player detections and there are a couple of workarounds I needed to make for performance, I tried to balance it with distance but changing just the minimum distance made way more difference than I expected so I left it as it is. I'm not fully happy with it either, maybe with more experience in the engine I'll eventually figure out how to achieve a better result, I tried to compensate with level design and easy patterns to predict but couldn't test it enough either.

Submitted(+1)

Very fair. I think you did a good job in that regard, as I found learning the level layout and forming an optimal path was very fun.

Submitted(+1)

hard as nails but cute concept 

Submitted(+1)

I thought this was a really cute game and concept! I got caught a couple of times despite being behind a wall, but it was fun regardless!

Developer

Thanks for the feedback!

Yeah, detection throughout walls is something I really struggle with. I tried to fix it with thicker walls and level design, but couldn't test it everywhere sadly 

Submitted(+1)

Interesting concept.

I can't figure out if enemies saw me even when I was still, or if I suck at stealth games.

Nice presentation, very authentic.

Developer(+1)

Thanks for the feeback

If the enemies touch you they'll find you anyways, it could be that maybe, I add instructions in the description to make that more clear, the game never tell you that, my bad.