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Thanks for the reply! I wondered if it was baked lighting. I still haven't gotten around to learning how to use it. I wanted to use it for my currently game jam game, but got a little intimidated by setting up UVs. I typically texture my 3D art by creating a color palette and just kind of crushing the UVs into the color I want.

I didn't know more than one directional light could be used. That is interesting!

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You don't have to setup up UVs manually if you want to use BakedLightmaps. Godot generates the UVs for lightmaps automatically on import (there is a setting in the import tab). They are called UV2 and exist seperated from the normal UVs you create in Blender.

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That's good to know! I didn't realize Godot would generate UVs. I assumed that the UV2 slot would just be a copy of the regular UVs, which in my case  would probably be too compressed to have good looking light maps.

The other concern I had is that all of the assets in my game, minus the enemies and some glass, all use the exact same SpatialMaterial. I wasn't sure if that would cause an issue either.

I'll give this a try next time I have the chance! Thank you. :)

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No that's not a problem. You can use baked lightmaps even if you only use one material. You're welcome ;)