It mostly have to do with combat/enemies/sword swings. I'm not a big fan of the fact neither your body nor your sword make "tangible" collisions with the enemies. It leads to me as a player often missing a hit and going straight through to the other side of the enemy. Does that make sense?
This could very well be a conscious design decision. If so I guess it just doesn't suit me (and there probably are people who like it better this way). Otherwise I think I'd try to give the hits a small amount of pushback to see if it feels better or not.