That's great feedback, thank you!
Because of the time constraints I did end up "settling" at a point especially with combat, as this was my first game that has really featured it. There's definitely a lot more that I would work into the slash system too. A little kickback would be really cool if I can figure it out! Loads of optimizations could and probably will be done to enemies/boss/general combat after the jam. Thanks again for the constructive response!