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(+1)

Nice job! It was a little annoying to play in such a small window size, but overall it was really fun. The sound design reminded me a lot of Hollow Knight’s (by team cherry) and gave off a kind of cavy feeling. On to the negative! Like others, the movement felt… unfinished and buggy. The infinite jumps made the building system kind of pointless, and you could cling onto walls for as long as you liked.

Congrats on submitting, good luck to your future games!

(2 edits)

Thanks! Yeah, I have had a lot of issues with the movement. I will try to fix it for the post-jam version. I wanted it to be playable as a fullscreen game but I left it as a last-minute thing, I found a game-breaking bug and I completely forgot to do it while  I was rushing to submit the game before the deadline ends. The downloadable game can be played in full screen.