Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130] 

0x00007ffcccf14fd9 KERNELBASE.dll!UnknownFunction []


had a crash. here's the text from it. I've experienced five crashes in the overworld, all after killing bandits.

I've also now had it happen while fighting the bandit guard in town. only thing that's been different is the line number.

(2 edits)

I've experienced this one a lot at seemingly random moments. There's nothing obvious setting it off; the only real clue is there's an error stemming from the 130th line in the .pak file that makes up the game.


Already run the prereqs file, too.

If I remember correctly, GetFName/line 130 error has to do with having multiple save files as some people have reported, but I personally think it might have to do with using save files from older builds as well 

I haven't had this issue anymore ever since limiting myself to at most 2 save files and also not transferring save files from different versions