Yup, I understand. Time got short and I had to make the choice between polish and content, and polish won out. I knew I wouldn't get all that I wanted done in time, so I wanted to get to a point I was proud of and that inspired me to keep working after the jam was done, and I think I got there.
For the next time, my plan is to focus on the areas I couldn't really during this jam: sound and level design in particular. Thanks for the nice words!