Visually this looks stunning! The character movement also feels very natural and easy to control. Wish there was more!! Looking forward to seeing how you develop it further :)
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Vase Boy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #19 | 4.040 | 4.040 |
Gameboy Soul | #64 | 3.280 | 3.280 |
Gameplay | #68 | 2.800 | 2.800 |
Overall | #85 | 2.728 | 2.728 |
Interpretation of the secondary theme | #114 | 2.320 | 2.320 |
Soundtrack/SFX | #147 | 1.200 | 1.200 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Visually this game is fantastic, it really stands out compared to a lot of the other games when you're looking at them all in the submissions list. Obviously it's very short so I don't have much to say about the game mechanically, just a solid platformer which is always nice.
I do wish there were at least a few sound effects, you clearly put a lot of effort into the visuals so it's a shame it's dead silent. A couple simple sounds for actions like when you jump or take damage would have gone a really long way I think.
Your art style is really unique compared to the other jam games. Really short, but feels like this game has a lot of character. Well done!
It is short, too short, I didn't even have a basic experience of the game. Graphics and controls are great though and I suppose it would've been a great entry if it had more content. Also, not sure if it hasn't sfx & music or it failed for me for some reason (tried other games to test and audio worked on those).
I want more!
Looking forward to see more of this, love the thick outlines and the character designs.
Awesome graphics! Not sure what engine you're using but keeping the moving sprites' pixels lined up with the background is a really nice attention to detail. Was really disappointed that it was over after like a couple minutes :/ Would have preferred more content over the polish, but a great proof-of-concept at least!
Thank you! Content-vs-polish was the big question for me, and I chose polish on purpose. I wanted to have a solid proof-of-concept to build on, and I absolutely intend on giving this game a second pass later on to add more levels, audio and mechanics.
I used the Godot engine, by the way, which made keeping it pixel-perfect actually pretty simple.
It's really a great game, maybe the best I've seen so far. But I would really like it to be longer even if it was less polished and rough on edges it would be better with more content and then everything that you did to make it pop up like this at the end. Just want to say that for this type of challenges time management is factor in grading so even if your game is sick and really good I cant give you the best grades even if some of your aspects are for 5 starts.
Yup, I understand. Time got short and I had to make the choice between polish and content, and polish won out. I knew I wouldn't get all that I wanted done in time, so I wanted to get to a point I was proud of and that inspired me to keep working after the jam was done, and I think I got there.
For the next time, my plan is to focus on the areas I couldn't really during this jam: sound and level design in particular. Thanks for the nice words!
The game looks good, the animations are very well done and fluid. This also makes it feel less gameboy-e if that makes sense, it's too high fidelity.
The gameplay is pretty basic and the level-design is non existant, which is a shame, cause it made me expect a metroidvania, which expands the gameplay, but then it just ends sadly.
So overall it needs sfx, music and especially more game.
Oh, I for sure overshot on the polish, and that was mostly by choice. Sprites are too large and colorful and the frame-rate is too high for it to feel gameboyish. I just felt I could do a better job in this format than had I gone more retro, but it's a trade-off.
Metroidvania is what I was going for, but time constrainsts made me scale it down to more of proof-of-concept. Still intend to work on the game once the opportunity arises though!
I like your game man, and I believe you will make it really good with adding more and longer levels. Graphics, palette, mechanics, everything is good, just add more levels!
Keep going!
Good control of the vase boy, great art, awesome world design!
Keep it up!
I love how alive this art style feels and how well the colors are used. The game itself is quite short but visually this is absolutely wonderful and controls nicely too!
Thanks! I tried implementing a bunch of the "best practices" for platformer controls (coyote time, input buffering, controllable height, etc.), and I feel like it really paid off. I wanted to expand on the concept, but had less time to work on it than I hoped. Hope to be able to do more level design next jam.
The art definitely pops in this game with this great palette. Not a huge amount here as far as gameplay, but what you do have plays pretty well. It really _felt_ like there were two spots with secrets, but I couldn't figure out how to get there.
They art is very appealing and distinct, very reminiscent of Nitrome Games
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