I hope this is okay:
If you want to see it live just download the latest version. If you want a different name or color I can change it.
Awesome!!! The colors are exactly what I was hoping for if I could be introduced as a play tester, thank you!!!!
The game is not 100% clear yet and I will continue to play it, but I will write feedback on what I have cleared.
What I like about Bobo The Cat is that the stages are very thoughtfully designed.
Usually when I play a game like Metroidvania, I don't explore every inch of the map, but just take the items I can get and move on.
However, as I continued to play, I noticed that the stages were very elaborate.
For example, when I moved blocks through a 4-square-wide vertical hole in Neon Lair, I noticed that the return route was also well designed when I had to turn back to that path soon afterwards. In this area, each item you acquire becomes more challenging.
As I felt this while playing the game, I developed a sense of trust in the game, and I wanted to get all the items I could as much as possible.
Also, I liked the fact that the map played a big role as a clue in solving the puzzle.
There is nothing about any of the places that I didn't like!
But that's probably because I fell in love with the work, and once that happens, I can forgive even if something unreasonable happens during gameplay, which is why I have this opinion.
Considering the situation that didn't happen, I thought it was a little unkind to make it hard to understand where you don't know if you can advance with the skills you currently have, for example, where you have to make a big jump from the water to advance.
However, if it were too kind, I would lose the sense of accomplishment of having carved out a path through trial and error by myself, so I myself like the current state of the game.
Last but not least, it really was a great gaming experience, thank you!!!
Thank you very much. Not many people know of my game but the feedback of you and the others is so posetively overwhelming that the work I put into this game has already paid off.
And sorry for the water. I always feel pain when someone struggles in my game because I feel responsible.
When I designed the game I thought the watermechanics would be comparable to big gaps where players instinctively know they have to run and jump to cross them. I did not intend to frustrate you. When I designed this game I tried to see it from the players perspective but everyone has a different playstyle and way of thinking so this is almost impossible. And the truth is I am only a single small cat running over the keyboard .