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I hope this is okay:

If you want to see it live just download the latest version.    If you want a different name or color I can change it.

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Awesome!!! The colors are exactly what I was hoping for if I could be introduced as a play tester, thank you!!!!

The game is not 100% clear yet and I will continue to play it, but I will write feedback on what I have cleared.

What I like about Bobo The Cat is that the stages are very thoughtfully designed.

Usually when I play a game like Metroidvania, I don't explore every inch of the map, but just take the items I can get and move on.

However, as I continued to play, I noticed that the stages were very elaborate.

For example, when I moved blocks through a 4-square-wide vertical hole in Neon Lair, I noticed that the return route was also well designed when I had to turn back to that path soon afterwards. In this area, each item you acquire becomes more challenging.

As I felt this while playing the game, I developed a sense of trust in the game, and I wanted to get all the items I could as much as possible.

Also, I liked the fact that the map played a big role as a clue in solving the puzzle.


There is nothing about any of the places that I didn't like!

But that's probably because I fell in love with the work, and once that happens, I can forgive even if something unreasonable happens during gameplay, which is why I have this opinion.

Considering the situation that didn't happen, I thought it was a little unkind to make it hard to understand where you don't know if you can advance with the skills you currently have, for example, where you have to make a big jump from the water to advance.

However, if it were too kind, I would lose the sense of accomplishment of having carved out a path through trial and error by myself, so I myself like the current state of the game.


Last but not least, it really was a great gaming experience, thank you!!!

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Thank you very much. Not many people know of my game but the feedback of you and the others is so posetively overwhelming that the work I put into this game has already paid off.

And sorry for the water.  I always feel pain when someone struggles in my game because I feel responsible.

When I designed the game I thought the watermechanics would be comparable to big gaps where players instinctively know they have to run and jump to cross them. I did not intend to frustrate you. When I designed this game I tried to see it from the players perspective but everyone has a different playstyle and way of thinking so this is almost impossible. And the truth is I am only a single  small cat running over the keyboard .