Awesome!!! The colors are exactly what I was hoping for if I could be introduced as a play tester, thank you!!!!
The game is not 100% clear yet and I will continue to play it, but I will write feedback on what I have cleared.
What I like about Bobo The Cat is that the stages are very thoughtfully designed.
Usually when I play a game like Metroidvania, I don't explore every inch of the map, but just take the items I can get and move on.
However, as I continued to play, I noticed that the stages were very elaborate.
For example, when I moved blocks through a 4-square-wide vertical hole in Neon Lair, I noticed that the return route was also well designed when I had to turn back to that path soon afterwards. In this area, each item you acquire becomes more challenging.
As I felt this while playing the game, I developed a sense of trust in the game, and I wanted to get all the items I could as much as possible.
Also, I liked the fact that the map played a big role as a clue in solving the puzzle.
There is nothing about any of the places that I didn't like!
But that's probably because I fell in love with the work, and once that happens, I can forgive even if something unreasonable happens during gameplay, which is why I have this opinion.
Considering the situation that didn't happen, I thought it was a little unkind to make it hard to understand where you don't know if you can advance with the skills you currently have, for example, where you have to make a big jump from the water to advance.
However, if it were too kind, I would lose the sense of accomplishment of having carved out a path through trial and error by myself, so I myself like the current state of the game.
Last but not least, it really was a great gaming experience, thank you!!!