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Thank you for your comment and playing <3

I plan to make a after-jam-version with control-instructions in the hubworld, because both suck at the moment and i have some ideas to imporove the whole experience :)

I always make my games a bit too hard by accident. I really tried do keep it a bit simpler and short this time, so you dont loose too much progress (it was a bit too complicated to do checkpoints that remeber how broken the level already is... not enough time in a jam with such stuff).