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RUNSTABLE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #11 | 4.133 | 4.133 |
Audio | #20 | 3.333 | 3.333 |
Graphics | #20 | 3.667 | 3.667 |
Originality | #21 | 3.467 | 3.467 |
Overall | #22 | 3.343 | 3.343 |
Fun | #24 | 3.333 | 3.333 |
Accessibility | #36 | 2.667 | 2.667 |
Controls | #40 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
really nice art style, reminds me a bit of monument valley
Thank you!
this was not intentional, but now as you said it... you are right ^^"
Very polished for a game jam game - looks great, the gameplay was very fun, I liked it!
Thank you :)
Pretty fun and dynamic game, good job! I like the play on words in the title. Of the minuses: it took getting used to holding the jump key, because otherwise the character not overcome obstacles well, and in an isometric view it is difficult to understand where to jump. But I finished the game)
Very unique game! I loved the combination of 2D and 3D! The perspective was weird initially. but I got used to it very fast.
Thank you for playing <3
This was a nice concept and I loved certain elements, such as the level design, colours and collapsing animations. The Pixel character was cute but like other commenters here I think it did not blend well with the colour scheme of the rest of the game, perhaps a filter over the sprite sheet to lower contrast and desaturate the colours would help there.
The controls were simple but a bit tricky to handle, especially jumping and recovering from a wall hang. I wanted a double jump and a bit of lee-way for player error.
I was also a bit lost as to what I was supposed to do, the glowing blobs were sometimes portals and sometimes switches? That could have been a bit clearer maybe.
Overall, this was a great entry with a couple of rough edges, well done!
Thank you for playing and your comment.
In the beginning i wanted to add a doublejump, but i scrapped the idea when i realized that i had only a few days left and i had not a single level fininished ^^"
If the Theme is fitting in a future jam, i'll make runstable 2 without isometric view and some more mechanics :)
Thank you for liking it :)
I like the style/smootheness of the maps and colours -- but the chosen pixelart character does not really combine with that.
The platforming itself was quite nice, especially considering the 3D nature of it -- not wonky for me.
Thank you for playing. I'll try to improve the platte of future games, so they fit better together. ;)
Platforming was a bit difficult, and after going through the first portal (?) i didnt know what to do. The same sequence played over and over and nothing else happened. I wish there was a bit more player guidance, but i did like that graphics a lot! Very pleasing to look at. Also the world falling apart was super cool!
try going to the top right. The next level is on the high platform.
this game looks great! the perspective makes it hard though
Thank you!
I tried to make the camera not orthogonal (isometric view), but i barely help, because the character is 2D. It looked a bit better in iso, so i stayed with it.
Following you from some time ago. Loving the clever action game you’ve made, so fun! This drop, tensity, and tricky lighting - all good. Liked the challenge suprise drops presented me with, although one could say I developed some resistance to uncertainty, so I may be biased. Recommending to my friends!
Thank you for following, playing, liking and reccommending!
This really means a lot to me <3
Hope i can deliver more games you like in the future!
Lovely looking game! And I enjoyed the change in music too. The ledge grab felt a little clunky to control, but did look great. I sympathise with the comment below about not being able to line up jumps due to the perspective, the shadow helps, but often I couldn't tell the height *and* distance of a nearby platform. Hope this helps! :)
Thank you for playing and your comment!
The perspective was more or less just a test in the very early steps, but it looked so nice that i stayed with it. I also tried to make the height a bit more visible with the colors, but i hardly help. (but it looks good xD)
Its also the first time i used the ledge-grab mechanic. definitly room for improvment, i know ^^"
Very nice looking game. I liked the concept, it was pretty captivating, and well put together. I think the ledge grabbing mechanic should've been included in the controls section inside the game as well, because I've almost given up too soon if I wouldn't have checked the itch page and found out about it. Also the whole isometric thing for a platformer like this made the whole experience a bit too unnecessarily difficult at certain points... like not in a challenging way, but more in a frustrating way. I'm realizing that this might be coming off a bit too harsh, but I don't mean it to be because I really enjoyed playing this game. Good job! :)
Thank you for your comment and playing <3
I plan to make a after-jam-version with control-instructions in the hubworld, because both suck at the moment and i have some ideas to imporove the whole experience :)
I always make my games a bit too hard by accident. I really tried do keep it a bit simpler and short this time, so you dont loose too much progress (it was a bit too complicated to do checkpoints that remeber how broken the level already is... not enough time in a jam with such stuff).
PLEASE READ THE INSTRUCTIONS ON THE OFFICIAL ITCH PAGE !!!