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A jam submission

RUNSTABLEView game page

Escape from unstable worlds
Submitted by whiteshampoo — 4 hours, 57 minutes before the deadline
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RUNSTABLE's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#114.1334.133
Audio#203.3333.333
Graphics#203.6673.667
Originality#213.4673.467
Overall#223.3433.343
Fun#243.3333.333
Accessibility#362.6672.667
Controls#402.8002.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

really nice art style, reminds me a bit of monument valley

Developer

Thank you!
this was not intentional, but now as you said it... you are right ^^"

Submitted(+1)

Very polished for a game jam game - looks great, the gameplay was very fun, I liked it!

Developer

Thank you :)

Submitted(+1)

Pretty fun and dynamic game, good job! I like the play on words in the title. Of the minuses: it took getting used to holding the jump key, because otherwise the character not overcome obstacles well, and in an isometric view it is difficult to understand where to jump. But I finished the game)

Submitted(+1)

Very unique game! I loved the combination of 2D and 3D! The perspective was weird initially. but I got used to it very fast.

Developer(+1)

Thank you for playing <3

Submitted(+1)

This was a nice concept and I loved certain elements, such as the level design, colours and collapsing animations. The Pixel character was cute but like other commenters here I think it did not blend well with the colour scheme of the rest of the game, perhaps a filter over the sprite sheet to lower contrast and desaturate the colours would help there.

The controls were simple but a bit tricky to handle, especially jumping and recovering from a wall hang. I wanted a double jump and a bit of lee-way for player error.

I was also a bit lost as to what I was supposed to do, the glowing blobs were sometimes portals and sometimes switches? That could have been a bit clearer maybe. 

Overall, this was a great entry with a couple of rough edges, well done!

Developer

Thank you for playing and your comment.

In the beginning i wanted to add a doublejump, but i scrapped the idea when i realized that i had only a few days left and i had not a single level fininished ^^"

If the Theme is fitting in a future jam, i'll make runstable 2 without isometric view and some more mechanics :)

Deleted post
Developer

Thank you for liking it :)

Submitted(+1)

I like the style/smootheness of the maps and colours -- but the chosen pixelart character does not really combine with that.

The platforming itself was quite nice, especially considering the 3D nature of it -- not wonky for me.

Developer

Thank you for playing. I'll try to improve the platte of future games, so they fit better together. ;)

Submitted(+1)

Platforming was a bit difficult, and after going through the first portal (?) i didnt know what to do. The same sequence played over and over and nothing else happened. I wish there was a bit more player guidance, but i did like that graphics a lot! Very pleasing to look at. Also the world falling apart was super cool!

Developer

try going to the top right. The next level is on the high platform.

(+1)

this game looks great! the perspective makes it hard though

Developer

Thank you!

I tried to make the camera not orthogonal (isometric view), but i barely help, because the character is 2D. It looked a bit better in iso, so i stayed with it.

(2 edits) (+1)

Following you from some time ago. Loving the clever action game you’ve made, so fun! This drop, tensity, and tricky lighting - all good. Liked the challenge suprise drops presented me with, although one could say I developed some resistance to uncertainty, so I may be biased. Recommending to my friends!

Developer(+1)

Thank you for following, playing, liking and reccommending!

This really means a lot to me <3

Hope i can deliver more games you like in the future!

Submitted(+2)

Lovely looking game! And I enjoyed the change in music too. The ledge grab felt a little clunky to control, but did look great. I sympathise with the comment below about not being able to line up jumps due to the perspective, the shadow helps, but often I couldn't tell the height *and* distance of a nearby platform. Hope this helps! :)

Developer

Thank you for playing and your comment!

The perspective was more or less just a test in the very early steps, but it looked so nice that i stayed with it. I also tried to make the height a bit more visible with the colors, but i hardly help. (but it looks good xD)

Its also the first time i used the ledge-grab mechanic. definitly room for improvment, i know ^^"

Submitted(+2)

Very nice looking game. I liked the concept, it was pretty captivating, and well put together. I think the ledge grabbing mechanic should've been included in the controls section inside the game as well, because I've almost given up too soon if I wouldn't have checked the itch page and found out about it. Also the whole isometric thing for a platformer like this made the whole experience a bit too unnecessarily difficult at certain points... like not in a challenging way, but more in a frustrating way. I'm realizing that this might be coming off a bit too harsh, but I don't mean it to be because I really enjoyed playing this game. Good job! :)

Developer

Thank you for your comment and playing <3

I plan to make a after-jam-version with control-instructions in the hubworld, because both suck at the moment and i have some ideas to imporove the whole experience :)

I always make my games a bit too hard by accident. I really tried do keep it a bit simpler and short this time, so you dont loose too much progress (it was a bit too complicated to do checkpoints that remeber how broken the level already is... not enough time in a jam with such stuff).

Developer

PLEASE READ THE INSTRUCTIONS ON THE OFFICIAL ITCH PAGE !!!