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(+1)

Cool concept for an asteroids-style game.  I noticed it actually plays a random song on startup which I haven't really seen other games do.  The music, fit well with the retro sfx and the style of the game.  I also liked how you started with 2 pretty good feeling weapons, although it was pretty hard kill enemies because of how small they are and how quickly shields recharge.  I couldn't figure out how to buy items from space stations though, I was able to sell what I collected but couldn't use my money anywhere.  I'd recommend displaying the ammo for your 2 equipped weapons on the HUD, and adding in a braking button that slows down your momentum regardless of direction.  There were 2 reproducible bugs that I encountered, one after respawning enemies no long were hostile, and two using a warpgate after I died (or maybe just the 2nd warpgate) caused the game to crash.

(1 edit) (+1)

Thanks for the feedback! Stations need their inputs satisfied before they start producing goods, ships and equipment that can be bought. Explaining stations needs to be in a tutorial/help message.

I will put on the todo list:

  • balance shield recharge rates
  • ammo HUD
  • brakes

And thanks for the bug reports as well, will fix 'em soon.

EDIT:  fixed some issues https://mpt.itch.io/system-drift/devlog/67841/version-013