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A great game is easy to pick up and hard to put down. That's exactly the experience I had with this game! I started out very chill and easy and soon my acorn empire exploded in population and land use! The core gameplay loop is really fun, whilst also managing to actually be relaxing. You make some decisions, let it play out for a bit, build some stuff, make buy some new land, and repeat. It's very chill! The only major problem I ran into was that the beaver tradeposts completely stopped producing wood at some point (all of them, even the new ones I discovered), even though I was sending loads of squirrels to them. This meant that at some point I couldn't buy any new land anymore since I wasn't receiving any wood. Did I mess something up or miss something here? Anyway, I'm really impressed by what you guys did here. This is a HUGE project and it's done really well. Nice graphics, effects, AI, gameplay, visuals. There's just so, so much polish across the board, really incredible job guys. I hope you keep expanding on this game because I definitely think there's a market for these kinds of games. I've attached a photo of my empire below! I had a load of fun, so thanks for making this game, and congrats on finishing! Thanks for participating in the jam!


Edit: I just read in another comment that the trader post not giving planks is probably because I didn't have enough water/food for my squirrels, so they stopped bringing acorns? Like you said, I think that is something you can explain in the tutorial. However (and this might be a bold opinion) but I think that maybe the squirrels shouldn't need water/acorns, and the game could still be very fun. Just an idea :)

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Thanks a lot for your feedback and also for hosting the Game Jam, which we found very enjoyable :D.  We are actually planning on polishing the project and adding new features to it, to get it to a nice state. We aim for a somewhat similar experience as "Satisfactory", where you basically try to maximize your production cycle and try to increase your efficiency. From that point of view I think it makes sense that the squirrels cost resources, so the game is more about production rates than about your current resources. (If the squirrels had just a one time cost, you could just let the game run over night and then build like a thousand villages, with the available space the only obstacle)

Also, as you mentioned, the whole plank situation is definitely confusing and the current solution is, even IF it was properly explained, probably not the best idea. 

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Ah yeah that all makes a lot of sense. I'm not usually home in these types of games so I don't know a lot about them. Good luck!