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I think the game would be fun if I knew what was happing. It seems to be an arcade shooter-style game where you get random perks/buffs (I assume that is what the cards with different graphics are). I would recommend giving the player info on what the perks do and how they affect the player. Well playing I also couldn't play for too long without the cards popping up and stopping gameplay so I would recommend making the threshold increase based on how many upgrades you have. 

The game controls well but I don't think there was a difficulty curve of any sort. You could make it, so the enemies shoot more often and make less of them increasing how many there is the longer you play. I think the game could be a lot of fun it is just lacking a few things to make the gameplay clearer and more satisfying to play.

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Thanks for telling me.  I will increase the the difficulty curve and slow down level progression.  I will also start working on making the effects of the cards more obvious.

Thanks, I am looking forward to playing the game with the new changes!

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The new version has just gone online!  I still have to clean up the upgrade descriptions and make them look better, but hopefully this will help.

It's so much better! I really like that I know what's going on more and I think it's a lot more fun! If you're wanting to add more, I would recommend a scoring system, UI for the main menu and game over screen as well as maybe some enemy diversity that function similarly to the player. Like, make a cannon, Mini gun, and rocket enemy just as an example. Despite having ideas for more to add I think the game was much more enjoyable to play with the new updates and I enjoyed trying to min-max with just a single weapon type.

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Thanks!  I will consider your suggestions when I work on the game more.