Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)(-1)

I've enjoyed the story and visuals with the chapter 6 release. There are a few things, that I believe, could be improved. 

1. Give the MC a dream or pr0n viewing sequence somewhere before chapter 5, poor guy is a squirrel not getting a nut for 6 chapters. Yes, we get it, he's got super blue balls from the situation, but any real person would, at least be having wet dreams or binge watch pr0n daily. XD

2. Please allow the player to name each primary/interactive female character. I know this would probably be a chore for the dev/devs to implement. Non common, fantasy/JRPG styled names can be confusing, in regards to keeping track of each character's actions and dialogue. This is why I reference a character, in the next points, with descriptions and not with names.

3. More interaction options with the short dark haired cuz, after the MacGuffin is ingested at the bar early on. She's clearly thirsty for the MC BEFORE the incident. Giving the player a few indulgences here or there (with or without consequence) would be interesting.

4. The sequence where the short haired blonde (real estate agent's daughter) and the tall girl go to the gym, needs some nudity (accidental or otherwise). The animation is appreciated on the treadmill.

At the end of Chapter 6, it's still VERY unclear what the antagonist's goals are. So far, we have purple haired succubus, and the real estate mogul family at odds with the MC and the girls. While it makes sense for SOME of their goals to be hidden, it would be nice to see more of their activities or personal incentives to be explored. Knowing a bit more about their goals could lead to interesting choices later on...

Great work so far, I hope there are far more chapters to come.

(+1)

seems to me the girls are already color coded. (size chart) 
=> red, pink, green, blue, yellow, purple
probably easier to use as 'anonymized' placeholders

Personally I actually prefer the characters having predefined names. I'm reading a story about those characters and it allows for contextualized usage of the names. like wordplays or with the older succubus explaining the meaning of "red" and "pink"'s names which is giving us more context about that succubus character.


Thechnically it should be pretty easy to implement. It is just a variable declaration/ usage like with the MC-name.
for the text/dialogue its a simple find and replace.
If the names bother you, you could probably even do it yourself.
It looks like a pretty simple/standard renpy project. Just decompile it, run the find and replace with your prefererd names and run the game from the renpy sdk or compile it again. whatever floats you boat.
(you'd have to do it for every new release though)