Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

StudioNeoN00b

14
Posts
44
Followers
153
Following
A member registered Jan 15, 2022 · View creator page →

Creator of

Recent community posts

I really don't like having to explore using clicks back and forth for static images, gaining currency, and "sandbox" visual novels(my personal preference). The pacing gets destroyed in sacrifice to progressing the story IMO.

Don't pay too much attention my criticisms, since I'm a super noob at developing VN's and understand the time required to put even the shortest piece of a game together. It's brutal.

That being said, I really like the music, direction, story, and visuals so far. The menu, tone, UI, and story of this demo is extremely polished.  Well done.

Thanks for checking it out. :) It's my very first game project and I hope to make either a sequel or grander scale game VN in the future.

Definitely the best adult VN I've ever played.

I've enjoyed the story and visuals with the chapter 6 release. There are a few things, that I believe, could be improved. 

1. Give the MC a dream or pr0n viewing sequence somewhere before chapter 5, poor guy is a squirrel not getting a nut for 6 chapters. Yes, we get it, he's got super blue balls from the situation, but any real person would, at least be having wet dreams or binge watch pr0n daily. XD

2. Please allow the player to name each primary/interactive female character. I know this would probably be a chore for the dev/devs to implement. Non common, fantasy/JRPG styled names can be confusing, in regards to keeping track of each character's actions and dialogue. This is why I reference a character, in the next points, with descriptions and not with names.

3. More interaction options with the short dark haired cuz, after the MacGuffin is ingested at the bar early on. She's clearly thirsty for the MC BEFORE the incident. Giving the player a few indulgences here or there (with or without consequence) would be interesting.

4. The sequence where the short haired blonde (real estate agent's daughter) and the tall girl go to the gym, needs some nudity (accidental or otherwise). The animation is appreciated on the treadmill.

At the end of Chapter 6, it's still VERY unclear what the antagonist's goals are. So far, we have purple haired succubus, and the real estate mogul family at odds with the MC and the girls. While it makes sense for SOME of their goals to be hidden, it would be nice to see more of their activities or personal incentives to be explored. Knowing a bit more about their goals could lead to interesting choices later on...

Great work so far, I hope there are far more chapters to come.

(4 edits)

The graphics and UX is insanely good. Are there plans on creating a studio mode for VN creators? I could see a studio mode being popular, as a standalone, or DLC for devs. Especially, if there are a decent amount of landscapes/areas/backgrounds, main character/male customizations, multiple actors in scenes, lighting controls, additional clothing, a more robust body posing system, and built in 60fps 1080p-4k video render export capability. Damn cool so far. Can't wait to see where this goes.

My only gripes, female actor walking animation is very rigid. Had to go fullscreen to adjust resolution to 4k. At 4k with DLSS disabled, I'm getting like 24fps with an RTX 2080. DLSS enabled with performance mode, I'm getting 60ish, with drastic dips after ending a "scene" and returning to the first person view of the house. I have a few different systems (gtx 1070, rx470, and mobile 3050ti) to test at lower resolutions, I'll try to report back performance on those at 1080p.


Test Rigs:

Nvidia RTX 2080 (latest drivers-clean installed), Ryzen 5 3600, 16GB ddr4 3000: Playable at 4k with DLSS performance mode, all other settings on ultra.

AMD RX 470 (latest drivers-clean installed), AMD FX 6300, 8GB of ddr3 1600: playable at 1080p (but variable resolution needed), custom settings, lighting low, anti-aliasing low, variable resolution on, high geometry, high detail).

AMD RX 460 2GB (latest drivers-clean installed), Ryzen 1500 Pro, 16GB ddr4 266: playable at 1080p (but variable resolution needed), custom settings, textures high, shaders medium, lighting low, anti-aliasing low, variable resolution on, high geometry, high detail). I did notice some really bizarre geometry glitches on the couch scene. The default character had inverted knees and butt in part of the pose.


(edited to add performance metrics)

Personally, I find this game to be a bit too slow. When it comes to the erotic games that I enjoy, the pacing is crucial. When it takes too long to progress to the next point/story/quest, without enough visual/UI/UX queues in semi-sandbox styled games... I end up feeling lost and frustrated. The kind of gameplay offered here, doesn't engage me.

The artwork and music is phenomenal. I'm glad the game exists for players that enjoy the gameplay style, but I'm not the target audience. I wish the devs and players the best in their experiences. I won't offer a bad rating, as I have downloaded the game for free. My experience was an interesting exploration of a genre of gameplay, I've never really enjoyed.

(3 edits)

Thank you so much for this information. Whenever a VR game has a desktop version, I always try that first (for bench-marking purposes). I will give this a try later and play for at least a few hours. My goal is to provide comprehensive feedback regarding the current state of the game for you, and potential buyers. 

I launched the desktop version and was thankfully greeted with tutorials on the controls. When I launched the VR version after, no tutorial for controls were provided. The settings and website do not offer control schemes for specific VR headsets. 

I'm using an Oculus Quest 2 and have been having trouble placing a model within a scene. Can the dev please post these controls, so I can offer a legitimate review with longer playtime? 

You can download the demo easier on steam. However, the following is my review of early access of this title:

The early access has one huge flaw that cannot be ignored. The "interactive" mastery cut-scenes are just heavy fast clicking that draws your eyes away from the beautiful 3d/cg renders! You can't even watch the sequences in a playlist from gallery later, it's one at a time (pics and animations) in the current build. It would be far better to make the extra screenshots be earned by hidden objects in the game instead of that clicker nonsense. Not to mention there are no "money shots", it's wonderful cg scenes and the MC "shooting his shot" off camera. Even the first scene with Irina, she says she swallows, doesn't happen. It just cuts to her in a bit of a mess.

I'm torn because this game has some of the best cg animations/models available in an adult title, but those animations are hindered by bad mechanics. I can't currently recommend the game due to this.

I really enjoy the story so far and plan on completing it, but I hope the final release implements changes to allow players to enjoy the beautiful cg that probably took ages to complete.

Can anyone tell me why I should pay for this game in the .01 build?  I mean the premise is somewhat interesting, but this dev has no previous projects on display (on here), and from a basic google search of the initial project, it reached .5 with ERA51 posting on a forum about taking over the game development with very recent posts. 

To be clear, I'm not trying to throw shade at the dev or the project/game. I always do a bit of digging before breaking out my wallet and would like to understand some of the game's history and development goals. I don't want to spend an a few hours reading and searching about the history of the project. It would be great if that history was condensed in a link in the description.

I have not played this yet, just wanted to offer my idiotic and unsolicited two cents.

(1 edit)

I am in total agreement with Nep! There is no reason to port the project in its current form (or any form) to unity, when Renpy and Even RPG maker are more than capable in delivering a quality product. Just look at The Treasure of Nadia! RPG maker is definitely not the best game dev tool, but that game is still a high seller that is loved by many. The time, effort, and funds should be used to pay artists, renpy coders, composers, and possible voice actors to see this project through to a wonderful completion.

If you're reading this and wondering "What the hell are these people talking about?" click on the Patreon link in this page after clicking "more information". Changing engines and the fundamental tools involved in a project are ingredients for development hell.

That intro was pretty funny.

Gotta say, I wish this exact same story/vn was less "free roaming". The "sandbox" nature of this game makes progression a chore. It doesn't seem like there are real choices. Might as well avoid the use of credits and puzzles for the player's sanity (not to say the credit earning can't be bypassed with a save editor). The visuals and music are nice, but having to click through the same dialogues to progress is boring AF. I haven't finished yet, but was wishing for more twi'lek action. This should have a demo version before purchase and the size of download should be revealed before buying.

This game has a lot of potential. Obvious tropes in place with some great fantasy elements bring everything together quite well. Can't wait to see the final release!