Wow, seeing Blender Game Engine was definitely a blast from the past! I liked the concept a lot. Gather supplies, set up a ritual, put the spirits at ease. However, the game seemed to actively work against me in a lot of ways, making it very difficult to play. The camera often didn't listen to my mouse movement (which is crucial in a first person game), and it was quite difficult to pick things up (a larger collider would probably be a good idea). I was also able to place things even though I had 0 of them, in that case the item would just start counting negatively (-1, -2, etc.) The game had great fall vibes though, and the final ritual zone looked awesome. I'm wondering what this game might have looked like in another engine and whether it would have been a smoother experience. Anyway, good job on making a game and thanks for participating!