Great game! The visuals work really well both aesthetically and to easily identify what enemies are. Once you start figuring out how to get you crystalbot to do what you want, combat gets much more rewarding. Pulling off a perfectly timed samurai/joust-like maneuver or high altitude leap slash feels great. The movements were smooth but I felt like the camera acceleration might have been too high, cause I would frequently whip around usually spinning to far when I tried to change directions. Also getting your sword stuck on opponents can get frustrating, I almost wish there was a sort of bounce-back when your strike is blocked or doesn't kill, to get you back in the action quicker. One last thing, I would love 1 different type of motion for attacking to give some variety, like a thrust. Still, was a fun physicy fighter.