Just a quick update:
Mod isn’t dead, just taking longer than originally expected for the completely revamped dialogue system. That was put on the back burner temporarily to correct an issue with the mod crashing 100+ slave mansions on load, but that issue seems to be corrected.
Currently, the work order for the next version’s release is:
Finish Dialogue for Intros (what they say when you hit “Talk” and limited conversations (limited out of the 15-20 evolving options planned).
Retesting final intro dialogue to ensure it pulls randomly correctly.
Rewriting the added Incest checks in the sex system to be compatible with v5.23.
Test 1 week of gameplay in save games of 150ish Slaves, 8 Slaves, and New Game to ensure no other glitches.
Future updates will include the changes planned for this release, which include a new Tentacle Spell minigame, more Intro Dialogue, more interactive buttons in conversation, character logs (tracking their personal events and work progress from the prior day, and a reorganized “End of Day” to allow easier to read general stats with group events/results and special events at the top with the old format of individual breakdown below (to prevent the need to go through the long end of Day posts to ensure you didn’t miss any interesting events or important info, thus speeding up gameplay somewhat).