****4/27/19 Update: Maverik has given me permission to upload the game version that the posted version of the mod is current with for those who are wanting to play with this mod until it is updated to the latest game version. Please see the link below for the old Strive version compatible with the mod. Please note that the mod hasn't been preloaded into this and you will still need to download the mod separately (to avoid making the Mega download even bigger if one or the other isn't needed)****
***4/10/19 Update: I know that the mod is a few versions back at this point. I still have a few large changes in the works to provide a more flexible dialogue system and a few other modifications I think will be pretty cool. However, as Maverik has said that he's going to probably be finishing up with Strive and ending support relatively soon, and that he's switching it to the new Godot version, I don't want to sink a ton of time into getting the mod functional on this version only to have the new one come out the next day or two and possibly require a complete overhaul of my mod. When the game is updated to the latest Godot version and/or Maverik declares it mostly done, I will release the next intended version of the mod with the bigger changes. For now, I will try to just update the existing version to the current game version while not messing with any of the other systems that I've been working on. I will try to release that in the next week or so.***
This began as just an expansion to the Breeding/Pregnancy and Farming system but has evolved to try and enhance several aspects of gameplay. This is not intended as a "Cheat" mod, and I will try to balance systems as best I can.
I am a relatively new modder with gdscript, so just tell me if you encounter an error or have an idea for a way to do something better. Always willing to take advise or feedback, and should be around on the Discord.
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Version 0.5.5
(v5.22: Updated)
This is my "half" version mod. This isn't where I was wanting it for the next release, but I went ahead and updated it to Game Version v5.22 and figured people can see the changes I've made so far. This is a pure playtest version, this has NOT been bug tested or had more than 3-4 days tested out so far. Please let me know any bugs you do find, but back up your saves and understand that while I try to release as bug-free as possible, this is pure playtest so people can use the mod on version 5.22 and try out new features.
By popular request, we have IN-GAME PREGNANCY DURATION CHANGES. Recoded all of the pregnancy duration checks to go purely off variables and you can now choose a variety of options in game. Just talk to your Headgirl and you'll be good to go.
Specific Options: (1 day, 3 days, 7 days, 14 days, 30 days, 45 days, 2 months, and 9 months)
Note: Dialogue is NOT where it is supposed to be and it is unfinished. Fair warning. It is about on par with the last release (with the addition of variable $master names, meaning that they will call you a different name besides only "Master" depending on their age, race, relation to you, loyalty, etc. There will be more options too, but it's a nice sampling of each now). You should call me ____ and Call me whatever you'd like are the manual rename option, and it does work still (with the addition of reverting to the normal variation). Several buttons options (Kegels, Lets Clean You up, etc) aren't finished yet and should just be ignored for now. The "Cumpuddle" storyline is just kind of a little side story that is going to be redone, but the puddle stories are in there if ya wanna see them. Pregnancy talk is closest to done, but its not finished completely. It essentially has conversation stages with your initial question, her variable response, and your response to that with indifferent, kind, cruel, and degrading personality choices.
The Alchemist and his/her assistant have arrived! Two new mansion jobs (accommodating 1 person each) with a slight risk but the reward of (currently) free potions! (They will have a cost on the next released version) It is clearly stated ingame, but to restate it here: The assistant does nothing on his own. He is there to help the Alchemist not blow up the mansion. They do gain XP when they don't (and can when they do).
Final Followup Note: The additional file is the only "replace this" patch I found. One of the bugs from 5.21 in daily events would still break your game if it came up, so that replacement patch is in there. As before, it replaces the now missing "wimborn races" with the general race array. It'll save your game, but ya might see races you didn't expect in a couple places. Use at your own discretion.
https://mega.nz/#!y6R2iSJa!64AZvWFhe9VRIbfmMHS3cBtJzUE0fBGkLYCTwXk2RFM
Below is a downloadable copy of the full Strive game (version 5.22b). This is the older Strive version that is compatible with the mod, and does have some bugs and glitches that have been worked out in the current game version. This has been posted with Maverik's permission and is a temporary measure until I can get the mod updated to the current game version. Please enjoy!
https://mega.nz/#!HuZiHKgK!-TILnMOzFT_AdNK4Ro6Ca_zaDErAyMYgUDHA2ad0yro
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Version 0.5
(v5.21: See Log Below)
There is an additional folder in the mod. There are a couple of game-breaking errors (faulty calls) in the current game version that have nothing to do with my code, but have been fixed in that file. Just copy/paste over your backup and current game files (after making a copy of your backup files somewhere else if you want to be safe). These files are not mod-specific and will fix the couple issues whether or not the mod is installed.
There should be an update coming shortly after this with the next series of major changes, but this is the current playable version (I did about a week on a current savefile testing all jobs/buildings/traits and a couple days on a new game). Let me know if there are any bugs you encounter (hey, we all play differently) and I'll get 'em fixed next time. If you have a console, the listed error is helpful, if not, try to let me know as much as you can about what happened (races/traits/jobs/etc).
- Renamed project to Aric's Expansion to clarify that it will not just affect the Breeding and Farming aspects for compatibility.
- Pussies and assholes are now tracked by size like dicks and breasts. This is compatible on existing savegames and should automatically update everyone on the next end of day.
- Cum is now tracked in 4 locations: Face, Body, Pussy, and Assholes
- New Jobs: Breeder and Breeding Livestock are new Mansion jobs. They give no XP, Mana, or Gold, but any Livestock have a chance to be bred by any Breeders daily, offering an automated option to have your slaves breed for traits daily. It isn't purely random, and Breeders will prefer beautiful, non-pregnant slaves who haven't recently been fucked but will make exceptions until they have options. Trait breeding, here we come!
- In line with the above option, there is a dialogue prompt under talk to convince any males/futa to breed for you without fucking them first. They have to like/fear/obey you pretty well first still, but now you don't have to waste interactions on dudes to have them to fuck your slaves.
- Dialogue has been somewhat expanded, but it is about to experience a major overhaul. Biggest changes are Pregnancy currently, but is revamped (I'd rather options be a "once per day" for pregnancy like in the others but it isn't triggering right yet, but new system should fix it).
- Slave's nudity is now tracked. You will notice that you won't see genitals/piercings automatically anymore, but will if you talk to them and tell them to strip or they have the "stay nude" rule checked in Advanced Brand. They will redress at the end of the day if they aren't forced to stay nude. -Note: Existing save games will update nudity after the next end of day. You'll have to select "Strip/Redress" in talk until nudity rules come into effect after the next game day.
- Hen's (layers) in the farm now have a chance of producing placenta (for Puberty Potions) instead of Milk to maintain a variety. They may also produce other options (watch and find out).
- Several other little changes/bug fixes from the last version (Brother/Sister dialogue swapped, final Farm Treatment causing End of Day skip, etc)
- Final Note: A lot of extra dialogue and story have been added to the End of Day log. This obviously does mean that it is bigger than before, but I have tried sprucing it up some with colors (Pink for pregnancy events for example). There are probably dialogue errors in there, whether spelling or grammar. If ya notice it, please be kind and let me know. It's just me writing/coding/spellchecking/etc and I haven't been doing this nearly as long as someone like Maverik, and I could use the extra eyes. Thanks!
https://mega.nz/#!bupWmShD!Q9A2i3SBagpUXDWoy7rrTGAa44S96da4ld_U_zSaqIw
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Version 0.3
(v5.21: Updated to new Game Version)
Newly added game systems seem to work and nothing seems to explode when it's used, but haven't gotten to fully test/play with it yet. Should be playable, just back up saves (as always). I'm leaving up the previous version in case anyone on v5.20 wants to mess with it.
https://mega.nz/#!yi5TTYxA!_gZJAl9ikjVGBwOUHB3OIiRqQv7wbFbIEfCX5wwVr2E
Version 0.02
(v5.20: Added Systems fully functional.)
Still probably not ready to be shown to anyone else yet but I figured someone else may enjoy it as it and it's playable as is. Farm and Nursery upgrades all work, the new breeding/milking system seems to work fine, and the dialogues have been revamped and fleshed out.
https://mega.nz/#!TrA0maCL!tnxKHT7LbeFbsAvZjWOK3Cxhii9q8so-IarmoJptAJc
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-Known Issues soon to be fixed-
Breeding Loop (Can't replicate, haven't heard issue from other users yet)
Probably Text/Grammer issues (Likely to be an ongoing thing until I get a proofreader or have the mod at a stopping point to then go back and check all added dialogue, but I'll try to keep it to a minimum)
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Currently Implemented Features
-Leveling Traits-
Certain traits will have the chance to "level up" or "decrease" over time adding for a wider variety of play.
-Enhanced Pregnancy/Breeding System-
Babies require a "Puberty Potion" (crafted from placenta & fluid essence) or 500 gold + 50 mana to raise (raised cost to encourage difficulty and crafting).
Pregnancy now takes 7 days typically. There are a list of traits (the "breeding" series) that are specifically to enhance that to speed it up or the duration.
Trait line: Breeder enhances the speed of pregnancy, lessens the duration away "in labor", or both.
Locations: Nursery has 3 levels now. Level 2 unlocks the chance of a decreased away time for the baby. Level 3 unlocks the chance for higher Tits/Ass size (no smaller than Average allowed) and tighter pussy/assholes.
(Quick Breeding) Elastic Pussy > Quick Breeder > Breeding Machine
(Shorter Cooldowns) Insta-Womb > Tough Breeder > Breeding Machine
Labor Lover
Narrow Canals
New Items
(Items haven't been added to encounter lists yet, only craftable/purchasable until the enhanced encounters commences)
Gear: Mobile Pump (Bought in Umbra. Acts as Pump as if Farming Hatchery 2+), Shock Collar (Bought in Umbra, forces Energy, Obedience, and Fear at a slight risk)
Ingredients: Placenta (1 per Birth), Cum (From Pump Suit or Farm Hatchery 2+), Squirt (From Pump Suit or Farm Hatchery 2+), Raw Milk (From Pump Suit or Farm Hatchery 2+)
Potions: Cum/Squirt Bottle (Used as a Food Substitute and Stress Relief for slaves with the corresponding trait), Milk Bottle (Provides Stress Relief with a minuscule risk), Induction Potion (Speeds up Pregnancies), Puberty Potion (Used to Grow babies, No Effect when drunk yet), Breeder Potion (Scrapped Idea that will be revised, only use it if you want to force a couple new traits onto your slaves)
Trait Lines
-Enhanced Farming-
Farm Capacity may be upgraded to hold more livestock.
Farm Hatchery may be upgraded to pump the livestock for usable items (Milk/Semen/Cum) (Level 2) and Essences (Level 3)
Note: Farming Essences may helpful for alchemy but puts a strain on your slaves. Upgrading the farm to Hatchery 3 will involve you needing to ensure slaves are well-rested (energized), healthy, or you have plenty of bandages to keep them alive on the extractor.
Farm Treatment may be upgraded to Level 2 increase sex drives
Items: -I'll write out later-
Trait Lines:
(Milk Production): Sensitive Nipples > Leaking Nipples > Milk Maid
(Squirt Production): Moist Pussy > Dripping Pussy > Squirter
New Dialogue
In Progress
Not nearly as advanced as the Slave Dialogue variety, but that doesn't seem to be implemented. So I made my own to add a bit of fun to the "talk" menu.
Tested Compatibility: Random Portraits and Delayed Portrait Loading
Incompatible: Mana for Baby, Rapid Pregnancy, Improved Protagonist (changes the same things), Pony Mod (current version not working on v5.21)
May be incompatible with mods that add additional items (haven't tested or found any).
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Coming Soon (hopefully):
Dialogues are going to be fleshed out with unique dialogues for each of the Uniques, plus special dialogue for their children (as long as the code works).
Unlockable Gorn Arena: Jobs for Gladiator/trix, Herald, Cleanup. Eventually, options to post bets on matches and see the play-out story (possibly participating in them yourself)
Brother Enhanced: Pay to restore Energy, available X number of times a day (tied to your reputation)
New Jobs: Alchemist (, Example (mansion), Assassin (town), Slave-Catcher (to catch slaves for you)
Towns Enhanced: Pay to influence government with reputations (Add/Lose races from Slave's Guild, Buy Reputation, and new Uniques in time)
More End of Day stories/dialogues for rules/traits
Dynamic Combat Lust (tied to using Tentacle Spell in combat as well later)
Tentacle Spell is being reformed to add a multi-check story where the target fights the tentacle and, if she fails, may be impregnated. Will have Summoning Potion to enhance the chance of successfully casting, Tentacle Bait to negate hiding (if the target is under the effect), and the overall success will gain items from the tentacle/portal.'
Racial Milk/Essenses: The essences may be racial based (for different milk per race with different benefits), but man will that take a while to code each one. Should encourage putting more than Tauruses in the Farm though.
New Specialties (Breeding Trainer, while currently in the system as a trait, will become this)
Added Random Quests, Combat Encounters, and Unit Types for more post-story options.
Flying Ability and Effect option for Fliers, with tags restricting new weapons (bows, throwing, and spells) to hit (Nightmare to code, I'm sure)
Racial Combat Abilities (Centaurs/Arachnids/Dragons...things to make them feel special)