Day 4
As I'm implementing a first draft of the stats, I also added a stat panel for the targeted entity so you can check their status before deciding on your actions.
I'm also in the process of exploring number crunching to see if I can have a first balance for the stats. I'm maybe switch to a simple ATK/DEF/SPD for now (with slightly changed names for an idea of theme that is budding) with an ATK*(PWR/(DEF+PWR)) formula to have base power for actions so the ranged attacks will probably less effective than melee ones but you're trading that with less risks of getting hit.
So, there might be less game screenshots for the next days until I got enough stuff written down to actually properly start the stat system, sorry!