Hello there! First time following the jam around as a developer!
Among the various proto-projects, experiments and other programming tidbits I keep hopping between, I'd like to take advantage of Devtober's month-long jam to continue working on a prototype of a Tactics-ish game on Godot (3.5.x). So far, I got a basic prototype turn loop where a character can move then attack.
Lots of stuff must still go through the game design step but so far I'm happy to see that at least it already looks like a game, even if a *bit* empty.
(I'm trying to stick with either my own assets or free ones on Itch. The font is Somepx's Equipment Pro.)
The possible goals I have in mind (unsorted) for the following month:
- Design a stat system
- Work with stats and equipment
- Start working on AI logic
- Work on UI/UX (have actual menus with better graphics, etc etc)
I'm not sure where I'll be focusing on, I tend to switch between tasks to avoid getting bored, but I believe those are relatively feasible by themselves in the course of the month, or at least starting to work on.
Good luck to everyone participating and have a nice day!