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(+2)

could you open source it to see how it was done, per ludum dare?

(2 edits) (+2)

here you go: https://github.com/jontopielski/thwack-jam

it's not the cleanest code, but i know it can sometimes be helpful to poke around a project. the character movement is a combination of 'stacked sprites' and 'procedural walking', if you want to research those concepts first

(+1)

My mind is blown🤯. I thought the characters were made using a 3d model. I didn't know you could achieve that look by just using some sprites. I definitely learn some new things. Thank you for sharing the source code, it was super helpful.