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ramjing

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A member registered May 11, 2021 · View creator page →

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of course! my username is berasss. i think i’m already on the server, but i’m not super active on discord. feel free to reach out, though!

thank you so much! had a blast participating in this jam. big congrats to everyone!

really like the concept, it’s really fun! i also love the fact that each character has their own unique music, it really adds to the experience. the different weapons for each character keep things fresh and exciting. also, i think i found a bug (or maybe not?), when playing as cyber mark, the music stops after a while, not sure why though. overall, great job!

really like the mechanic where you get currency after dying to modify the level. the fact that the shop alternates between good and bad items makes the game well-balanced and interesting. however, the fact that you can place anything anywhere can make things too chaotic, especially with more players. also, it would be nice if you added more levels or made the existing one bigger. overall, good job!

really like the idea! also, the fact that you can play with bots is a great touch, makes it playable even when you don’t have other players around. it was a bit confusing at first, but once I got the hang of it, the gameplay was fun! good job!

what a wild story! the player really can’t catch a break, really unfortunate for them! i also love the slideshow-style story, it works great for telling the story. however, i did find a bug, if you hold left or right while interacting with the door or the cross, the walking sound keeps playing after the animation. so it ends up with multiple walking sounds going at once. just thought i’d mention it. great job overall!

(1 edit)

thank you, i’m glad you liked the art and idea! lmao, yeah, the only checkpoint being the start of the level is pretty brutal. i’ll definitely think about adding more in the future. thanks for playing!

thank you for the feedback! i’m glad you found it fun, even if it got infuriating. i see what you mean about the precision when jumping on ghosts, that’s something i’ll keep in mind. as for the ghost limit, it’s intentional to add some extra strategy, but i totally get how it can be frustrating if things don’t go as planned. and you’re not dumb at all! it’s a tricky game, and i really appreciate you giving it a shot

thank you so much! i'm glad you liked the art style and the itch page, i had a lot of fun putting it together. i’m happy to hear you enjoyed the mix of puzzle and platforming too! i intentionally made it a bit harder since i only made 5 levels, but i really appreciate you giving them a try. it means a lot!

this is a fun and chaotic game! i really like the two-player aspect, and dodging all the fish is exciting. i also really like the aesthetic, it looks great. one thing i noticed is that the fish speed feels a bit too fast right from the start. maybe it could start slower and gradually get faster over time? also, after playing for a moment, the game started to lag and eventually crashed. it might be worth checking if something is piling up in the background. great job overall!

that’s a first, i’ve never had someone ask me for the code before! you can check it out here. just a heads-up, it might not be the best code for learning, but i hope it helps!

thank you! I’m glad you liked the itch page and the art style. thanks for the feedback about the gameplay too, I see what you mean about the ghost loop. just so you know, you can restart to get rid of the ghosts if it gets too chaotic! i’ll keep your feedback in mind for future updates. really appreciate you checking it out!

simple but so much fun! great job!

fun! i love how you expand the flappy bird concept with power ups. 

fun game! i really enjoyed the puzzle, they’re satisfying to solve

this is really cool! i love the animation, looks very smooth. great job!

you mean like rating my game for the jam? i don’t think that’s possible, but i really appreciate your support. thank you so much!

thank youuu

thank you for playing! i was just trying out kaplay library. i’m glad it came across that way!

thank youu

That's really cool! This is exactly what I meant, but in reverse.

Hey everyone! I had a blast jamming with you all. I’ve noticed that some of the submissions here really look like they could be actual games, and it would be so cool if we could turn them into a real game, just like that Famicase jam! I’m just throwing the idea out there, not looking to organize or anything, but I just think it could be a fun game jam concept.

thanks ^w^

cooking mama with no mama <3
        

Thank you so much! it works!

(2 edits)

I'm not sure if this is the appropriate forum to ask questions like this. But I have made this code to load a level onto the screen : 

:alias row v0 
:alias col v1 
:alias bx v2 
:alias by v3 
:alias temp ve  
: block
  0x00 0x70 0x70 0x70 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00  
: level1   
  0b11111111 0b11111110   
  0b10000000 0b00000010   
  0b10000000 0b00000010    
  0b10000000 0b00000010   
  0b10000000 0b00000010   
  0b10000000 0b00000010   
  0b11111111 0b11111110
: main   
  bx := 0   
  by := 0      
  
  loop     
    i := level1
    #increment i
    temp >>= by
    i += temp     
    load row   
    
    #reset bx and col
    bx := 0     
    col := 0b10000000
  
    i := block     
    loop       
      #read each bit of row and draw block if bit == 1
      temp := row       
      temp &= col            
      if temp != 0 then sprite bx by 4       
             
      bx += 4             
      col >>= col    
      
      #after 8 bit, reset
      if col == 0 begin       
        i := level1
        temp >>= by                 
        temp += 1                                  
        i += temp                 
        load row                     
        col := 0b10000000                            
        i := block
      end
      
      #if bx > 56, do next row
      if bx <= 56 then     
    again      
    by += 4     
    
    #finish if b > 24
    if by <= 24 then   
  again

How can I load a different level without rewriting the entire thing? I would appreciate it if someone could point me in the right direction.

The story is genuinely interesting. The art is so well-made, I love it. But sadly, the game doesn't last for 20 seconds. Although I do understand that it's just a game jam. It just feels unfair that other games that don't last for 20 seconds got disqualified, but this game doesn't get the same treatment :/

My mind is blown🤯. I thought the characters were made using a 3d model. I didn't know you could achieve that look by just using some sprites. I definitely learn some new things. Thank you for sharing the source code, it was super helpful.

Thank you for the feedback. Glad you liked it :)

Thank you!

This is super creative and super enjoyable. Well done!

Thank you!

Thank you! I'm glad you liked it :)

Thank you! I'm glad you like it.

I love this game. But, honestly, the best part about this game is the quit button. That little bit that you added on the quit button is actually pretty funny. 10/10 would click the quit button again. 

A simple, yet very fun game. I love the art style a lot. Good job! 

Cool 3d game for a 3 days game jam. I would love to play more.

The game looks beautiful. The concept is also interesting. You can actually see the ghost walking up to you if you use the flashlight, which is a really nice touch. However, I just wish it had some sounds to amplify the horror and some purpose to go outside of the cupboard. Still, I really enjoyed the game. I honestly would play more if you polish this further. Good Job!

This looks rad. I like the voxel models, it looks really nice. The music fits the theme perfectly too. Great work!

Thank you for playing! The blue bar is supposed to be the ammo bar for the shotgun. I do agree that I probably need to make that clearer, though :/