Day 5
After working a little bit of the entity HUD, I tried to give Billy and Bobby vaguely valid stats to have a ~3 turn expected lifetime if they keep duking it out.
Also I'm starting to encapsulate the attacks' data into resource types so they can store their own info, like base power, range and a link to an animation scene so they can share or have their own animation. The entity code has been reflected to use those and not hardcoded values. Screenshots will come tomorrow, I think.