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I *may* have forgot to cap the fall speed 🙈

I don't believe we have blind jumps in any of our levels. We paid particular attention to making sure the player is always able to grow platforms somewhere so they never have to leap into the void (but maybe we missed some?).

We tend to agree, the level design is kind of stuck between two ideas: making you want to collect all the bananas and giving some kind of actual platforming challenge. Both somehow contradict each other and it'd have to be refined a lot to make everything feel more natural in a complete game.

Anyway, thanks for the kind words and constructive feedback!