I loved it! The design is very beautiful and the gameplay is very well done. Congratulations! ♡♡♡
Play game
Kid Monkey: Banana Frenzy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 4.114 | 4.114 |
Overall | #3 | 4.068 | 4.068 |
Graphics | #7 | 4.318 | 4.318 |
Gameboy Soul | #9 | 4.273 | 4.273 |
Soundtrack/SFX | #16 | 3.705 | 3.705 |
Interpretation of the secondary theme | #17 | 3.932 | 3.932 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Excellent animation and great Idea for a game. After a while I just went strait for the end of the levels not sure about the point about the bananas.
Had alot of fun playing this. I did struggle with bouncing off the enemies at level 10 tho as it felt a little too specific in my timings and momentum to get past them. Perhaps I didn't do it the right way but got through it nonetheless.
Thanks for the feedback! Glad you had fun.
There is (almost*) always a slower but easier way to approach obstacles. In that last level, you (almost*) never need to actually bounce across enemies. You can take your time, jump on an enemy without horizontal momentum and turn it into a platform below you, temporize, rinse and repeat.
* I think there's actually one single jump in the last level you can't take slowly.
I really love this entry! Its got fantastic graphics and sound with good level design that plays into the mechanics. I did find the lack of checkpoints to be extremely unforgiving in the later level where you had to bounce on top of enemies with blind jumps; The collision for bouncing on the enemies especially over the first pit caused a lot of deaths where the monkey's fall speed is extremely fast and doesn't seem to be clamped.
I really like that the tutorial is in the form of animated gameboys. The banna collectibles seem quite pointless and detracts from the game as there's no reason to explore these huge levels when a one hit death is extremely penalising.
The monkey's dance is nothing short of amazing!
Overall I could see this being a really great game if further developed.
I *may* have forgot to cap the fall speed 🙈
I don't believe we have blind jumps in any of our levels. We paid particular attention to making sure the player is always able to grow platforms somewhere so they never have to leap into the void (but maybe we missed some?).
We tend to agree, the level design is kind of stuck between two ideas: making you want to collect all the bananas and giving some kind of actual platforming challenge. Both somehow contradict each other and it'd have to be refined a lot to make everything feel more natural in a complete game.
Anyway, thanks for the kind words and constructive feedback!
The game is AWESOME i liked the concept of the game and cute monkey by the way and i liked the tutorial in the game boy
awesome! it totally has the soul of the 90's games. when i found out that you could also create a platform by shooting i couldn't believe it!
The intro with Kid Monkey chasing the enemies was so nostalgic. Perfect!
Really clean backgrounds, very Kirby-esque. Really engaging gameplay - just the right level of progression, meeting new enemies was always a pleasant surprise!
I only have one critique, the platform sprites seem a little blurry to me.
I've been having a think about this, looking at the screenshots...
I think it's the way you've highlighted the edges (using the lighter grey-blue).
Again, maybe this is just in my eyes! I was really impressed with the game and feel bad for picking such a small element but I think feedback is valuable and a sign you enjoyed the game.
The gravity is a bit too intense for my liking, but other than that, it's great! The graphics are fantastic, and so is the music and sound.
Something about this reminds me of Nitrome games.
The gameplay is smooth and the art was amazing, especially the victory dance.
Great game! Love the cute monkey and their victory dance. It's all great, art, music, sound, design. The tutorialization, those little Gameboy consoles showing button presses was super cute. My friendly nitpick is the one-hit-kills + collect-o-thon + no-checkpoints is kind of brutal, especially in later levels where the difficulty gets kind of mean lol. Not a big deal, I played all the way through, but I did give up on the bananas.
Great job!
Huge fan of this game. Like, huge. I was playing it for a while yesterday and I completely forgot it was made for a game jam. The difficulty ramped up, but that's totally to be expected, however a checkpoint would have been nice. After your 3rd, 4th, 5th death you don't really feel like going back and finding all the bananas again and just head straight for the exit. That's honestly my only complaint, and it's very minor.
Audio sounded very authentic, as were the graphics. Gameboy soul was there in spades. Superb submission.
Platformers never fail :) and they always feel like a gameboy game. I liked the combination of controls and how the theme was used. Not sure the point of converting enemies in plants but it was nice to attack them. Really liked the game overall.
the graphics are the MVP on this one, but everything else is also very good!
I like this alot! But the controls were a little hard to get used to
This was so much fun! I really loved the variety you were able to put in this game! I really enjoyed the planing mechanics as well as the animations and callbacks to DKC with the end level animation and giant banana <3
Awesome in every way ! Graphics are amazing, the game feel is awesome, and the different uses of the plants are nice, truely a great game !
Well done !
Leave a comment
Log in with itch.io to leave a comment.