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I really love this entry! Its got fantastic graphics and sound with good level design that plays into the mechanics. I did find the lack of checkpoints to be extremely unforgiving in the later level where you had to bounce on top of enemies with blind jumps; The collision for bouncing on the enemies especially over the first pit caused a lot of deaths where the monkey's fall speed is extremely fast and doesn't seem to be clamped.

I really like that the tutorial is in the form of animated gameboys. The banna collectibles seem quite pointless and detracts from the game as there's no reason to explore these huge levels when a one hit death is extremely penalising.

The monkey's dance is nothing short of amazing!

Overall I could see this being a really great game if further developed.

I *may* have forgot to cap the fall speed 🙈

I don't believe we have blind jumps in any of our levels. We paid particular attention to making sure the player is always able to grow platforms somewhere so they never have to leap into the void (but maybe we missed some?).

We tend to agree, the level design is kind of stuck between two ideas: making you want to collect all the bananas and giving some kind of actual platforming challenge. Both somehow contradict each other and it'd have to be refined a lot to make everything feel more natural in a complete game.

Anyway, thanks for the kind words and constructive feedback!