4: First specimens & Score
I have implemented the food chain functionality and the score system. Each animal has a list of feeding options defined by three parameters:
- type of a target specimen, which this option affects
- damage to the target specimen
- amount of score points, which the player will get after this option is activated
I have created two types of specimens to test the new systems. I am not sure if this graphic style is final as it doesn't align with the vibe I want from this game.