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4: First specimens & Score

I have implemented the food chain functionality and the score system. Each animal has a list of feeding options defined by three parameters:

  • type of a target specimen, which this option affects
  • damage to the target specimen
  • amount of score points, which the player will get after this option is activated

I have created two types of specimens to test the new systems. I am not sure if this graphic style is final as it doesn't align with the vibe I want from this game.