thank you so much!
I’ve added pause (start button or esc key) and a quit to menu from pause
the player cannot kick doors but the use is based on what the player is looking at (use is vault on a ledge, pick up on item etc) but I will make that more clear with indicators or. Something
Also not clear button for grenade swap is scroll down on mouse (swap weapon is scroll up) I will make this more obvious
The bugs broke your map sorry, getting map upgrades will improve it as well as an “overleveled” level to buffer any damage
And health numbers, stamina, and oxygen numbers are hidden. This is laziness on my part and I’ll get right on it since yes. It’s pretty vague how much is remaining
Thank you for the feedback! I am working on new (hopefully better) pathfinding for Vanth and bugs. I’m trying to multithread it for multiple cpus so it’ll run a little smoother ( for more bugs) so hopefully that will fix those issues and prevent anything from getting stuck