Awesome entry! I can tell its a fusion game just by some of the behaviors such as riding on top of the tomato enemies ;). Nice work on text wrap. The extremely tight controls are great. I love that the jump works as well as it does. Its extremely tight/harsh, but somehow feels perfect. I like the fact that you made enemies smaller to accommodate for the size of the main character sprite. The camera is awesome - its a huge pet peeve of mine when games use medium/large sprites, but don't pan forward to give the player ample opportunity to react.
The level design is great and some of the diamonds were really cleverly placed. I feel like you squeezed a LOT of good design out of the few abilities you have - making your plants block the growth of vines is a really cool example. Game-feel is extremely strong. The shears and seed behaviors are beyond perfect. Taking damage feels a bit weaker compared to those two in the feel department, but it sells it just fine and is just me nitpicking. I love how you've made the walk animation feel "bouncy" despite the limited number of frames.
Incredible work!