Hey, thanks for uploading! I think there are some interesting ideas you have here, and I liked quite a few of the attack styles from what I saw - the main issue is that it seemed like they wouldn't work many of the times. If I ever tried to switch weapons, usually after beating one of the bosses, the attack wouldn't work at all, or did something completely different after I picked it up again.
I tried out all the different loadouts at least once, but the only ones that felt very viable (at least from the cursory attempt) were the Heero and the AI ones (the AI one was pretty fun actually, although the warping with the dash sometimes ended up being difficult to navigate through). The most egregious example was the shotgun one, because it just took way too long to reload for way too little payout. In general the game was pretty slow, and the movement speed didn't feel sufficient to navigate comfortably, position around enemies quickly, or dodge out of the way of bullets.
Overall, I think with a lot more polish this game could be a pretty fun time.