Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hey, thanks for uploading! I think there are some interesting ideas you have here, and I liked quite a few of the attack styles from what I saw - the main issue is that it seemed like they wouldn't work many of the times. If I ever tried to switch weapons, usually after beating one of the bosses,  the attack wouldn't work at all, or did something completely different after I picked it up again.

I tried out all the different loadouts at least once, but the only ones that felt very viable (at least from the cursory attempt) were the Heero and the AI ones (the AI one was pretty fun actually, although the warping with the dash sometimes ended up being difficult to navigate through). The most egregious example was the shotgun one, because it just took way too long to reload for way too little payout. In general the game was pretty slow, and the movement speed didn't feel sufficient to navigate comfortably, position around enemies quickly, or dodge out of the way of bullets.

Overall, I think with a lot more polish this game could be a pretty fun time.

Thanks for the somewhat positive feedback!

I am 90% sure that weapons, you assumed don't work, are the weapons which need chaining. Essentially, the idea is that you have to activate it again after a short time (indicated by yellow marker under the health bar). But we haven't done any tutorial for it, and it is very hard, so I am not surprised it happened. 

Loadouts have different intents behind them:

Main, Heero is your regular jack of all trades. 

5 meant to be trap/intercept but it didn't really work out, so I will rework it completely 

4 is block, counter and general defense. Assuming you haven't figured chaining out, it probably didn't work for you at all 

3 is purely random, but right now "random" is limited to 3 basic skills, so it is not very exciting 

2 should be good. It is summoner, and it works as intended (as far as I know). But this loadout is much better late game 

1 is about status effects. Probably only build which can win a game, because of some interesting combos 

Rys is high skill character, so it is not surprising that teleport matrices aren't the easiest thing to use. 

The movement and overall speed will be increased. Also, I think the fact that game has almost no healing didn't help