Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I’m testing out a new feature where you press shoot instead of hold it

Once you reach a high enough firerate however it will become automatic again

The hope is to make shooting feel more engaging, fun and use more skill 

Let me know what you think after a bit more playtime 

(4 edits) (-1)

It is stupid because the only way I can gain enough fire rate quick enough is by picking up the fire hose which means I will have to sacrifice my damage for automatic shooting and it is also to kill pests mainly if they stay still because the pink worms are easily killed with automatic shooting but is harder to kill them just by tapping to should only be for pests that move around so this new feature if you can even call it that is a disgrace to this game so if you still want me to play it which I do just about everyday remove this feature for the sake of this game. Also do you understand how much harder it is to get a perfect run with no hits it made it over ten times harder then it already was so change it back to be able to switch from non-automatic shooting and automatic shooting when ever you feel like it. Also it is easier to get hit now. Also it makes it extremely harder to beat the second boss without getting hit which is already hard as it is to beat the second boss.

(+1)

I’ll be bringing it back later today I think

I’ll try having tap shooting be an optional mechanic for slightly higher firerate 

Do not bring that back just keep it the same because it will just mess it up either way.

(+1)

The idea of non-automatic fire is actually interesting, it just needs to have benefits.

For extra damage when not spamming shots with full rate of fire, for example.

If i can fire full auto two shots per second for 2 damage per hit, if i intentionally only fire once per second, each shot will deal 4,5 damage per hit.

Full automatic fire against enemies with low health and non-automatic fire against enemies with high health.

Or non-automatic fire having higher chances for effects from items like the bombpods to work, or applying stronger versions of poison to enemies.