Thanks for playing, as always, and for the thorough feedback! Glad you enjoyed this smaller entry into the series.
A couple specific replies:
- The combat should allow to click and drag. When you click, an internal timer starts, and the faster/further you draw, the longer the paint stroke will be, allowing you to hit multiple enemies at once. Enemies crossing the trail after it's been painted will not damage them however, you have to nail them while dragging. It worth noting that combat was one of the most paired back elements in the whole game unfortunately. If I reuse this framework (and I might, soon time-willing0 I'd like to revisit and improve it.
- This one is potentially spoiler territory, so if anyone's reading this without playing the game yet.... stop now... ok...... so, the implication with Paisley's mother is that she died from either childbirth or illness that coincided with childbirth. But if it all seemed a little vague, that's 100% intentional. To be explored in a future game, though not necessarily anytime soon...
- I'll have to think about the art-style going forward. I was intending for the backgrounds to contrast the character style so the characters would pop. I also fully admit that in additional to enjoying manga-style black and white characters, it saves a TON of time. I'd do the BGs the same way, but I felt like it would all blend together. It works better in manga since each panel is carefully crafted (and sometimes has no background at all). I think you may be the first to bring it up though, so I may just stick with it. We'll see hehe.
Thanks again! I really appreciate the time you put into all this feedback, it's very helpful!