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Hello. Very very great work!!! I like you. 

One question - how fix it ))) 

This is standard 3Dshape with additive

but. idk... him correct work for other model 


This definitely looks like a transparency / depth buffer / render order issue. Is the light cone a 3DObject or a 3DShape? Have you tried placing the light cone on a different layer (probably a higher layer)?

Cool looking art! What kind of game is it?

(9 edits)

 Hi. I have solved this problem. You need to add Z-elevation. When 2 models are on 1 line, one model overlaps the other. Not mash on one Z-elevation. Center point model in one z-elevations. Model with additive display - removes part of the other model. 

p.s.

>> 3DObject or a 3DShape?  - any maybe, i/.m use both

But i have new. 2D transparent sprite placed in 3D layer ))) any z-elevation... sprite with any blendmode if z-elevation with "-"



>>Cool looking art! What kind of game is it?
Thank you. my wip.

(+1)

Transparency is still difficult with C3 and 3D. Need to move to different layers to force render order properly.