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Amazing work, especially when considering the given requirements and the limited time it had to be done, incredibly well refined and with great level design. Only criticism is a small issue with the fire trail moving quickly across the screen after teleportation, this may have been a design choice though. How did you come up with the concept and level design?

I won't lie, not a design decision, just something I didn't focus on polishing. The concept evolved from a star gazing game where you would jump from star to star to form the constellation that was prompted, but we quickly moved to a game more focused on planets as we felt like rotating around them made more sense. The level design was based on adding new obstacles every 4 levels, the first of which being a simple level that showcases the mechanic and then the later 3 increasing in difficulty by incorporating previous obstacles and also more of them. Thanks for the feedback!