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I won't lie, not a design decision, just something I didn't focus on polishing. The concept evolved from a star gazing game where you would jump from star to star to form the constellation that was prompted, but we quickly moved to a game more focused on planets as we felt like rotating around them made more sense. The level design was based on adding new obstacles every 4 levels, the first of which being a simple level that showcases the mechanic and then the later 3 increasing in difficulty by incorporating previous obstacles and also more of them. Thanks for the feedback!