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(2 edits)

Cool little pumpkin carver! While I know you didn't get to make as much as you had planned I think it's great that you got this much working, as it sounds like it was quite complicated. I quite like the music too, it adds a nice spooky atmosphere while you're carving pumpkins. I am by no means a musician but it sounds great to me for a first composition. I agree with you that the background props really add to it. But you may have fallen into something I've definitely done before and got carried away with the art when the gameplay was most important. To me that's not a big deal cause the point is to learn and have fun but just something to be aware of if the goal is "finish game" -- get the gameplay done first. (Totally saying this from personal experience!)

To me in it's current state it would be most fun to treat it as just a little Halloween themed art doodling kind of game. To that end I'd love to not have a timer rushing me along. Maybe just as a "creative mode" option. Cause I realize you were going for the jam theme. Then it'd just be a cool creative game. Having to hurry to carve something limited my creativity a good bit (and I am an artist used to drawing with a mouse!). Further to be able to take a screenshot more easily I had to leave a few seconds at the end. The spinning effect at the end is neat but makes it harder to take a picture of the art you made.

I'll be honest, I circled the entire pumpkin at the end and it froze for a few seconds before becoming a lemon LOL. I just wanted to see what would happen. But it handled that well enough!

I saw someone else say their browser didn't have music--mine however plays the music just fine in Chrome on Windows. 


Thanks for the fun, and best of luck to your future games!

Thanks for playing and your feedback! 

What kicked my butt was getting the carving mechanic to work, and as you probably saw it still had a good number of issues. I had a base idea of how I was going to do the task when I started, but the more I implemented the more I realized there were so many edge cased that the method I had in mind did not cover and as a result I basically spent the first 4 days of the jam working through reading a bunch of research paper and implementing various algorithms for handling the cutting and re-tessellation. I eventually hit a wall and realized I need to flush out the rest of the game or im just going to have a pumpkin sitting on a white box with a half broken carving mechanic. On my last day I was weighing the decision of working out my scoring system (which also was untested and needed to be implemented from scratch) or leave it more of a doodling game and flush out the polish in the environment. In my case I opted to flush out the environment more which I personally believe made a huge difference on the end feel of the game, especially considering the main mechanic was technically a bit broken. Lesson learned here is be careful when trying out new things that dont have a lot of existing examples and tutorials in the wild, especially in the context of a game jam. I learned a lot but it came at the expense of the gameplay itself. 

In terms of having a creative mode, I did have an endless mode in the options panel where there were no timers and you could just carve to your own content.  I suppose making that more visible (aka probably on the title screen) probably would have been the better way to go. Good point on the end screen, I could definitely have a toggle so you can turn off the auto-spin and allow the player to orient it for pictures. 

Best luck on your future games as well!