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(3 edits) (+2)

I really liked this game. I liked the input commands for healing and praying, and I loved the story. I especially love the cutscenes. A great way to provide lore without having to go searching for it. Unfortunately, I had a lot of trouble getting through the swamp once the Lost showed up, because I kept getting stuck in the grass and the path was hard to see with all of the fog. I suggest either making the Lost do less damage or having healing items so you can counter the damage they do to you. Even with the difficulty, though, it was a great game. Please keep up the good work.

(4 edits) (+1)

Ouch, I should have tried harder to find playtesters for the latter half of the dev cycle (I had none)

Protip for everyone to save yourself some unecessary headache: it walks faster than the player and charges at you if it and the player is lined up on the X or Y axis. It has difficulty catching up to you if you make sure you're not aligned vertically or horizontally. If it makes a grunt noise, that is a cue to make a 90 degree turn to avoid its charge.

The exit on that first map is to the South West.

The second map is just a looping map and you automatically exit after roughly 20 seconds more or less. The timer goes faster if the Lost is bumping into obstacles or if your health is low