I'm a fan of the character designs, and it feels like it's pretty easy to tell which role each character plays just from their visuals. I think in general though, the game struggles with the length. The opening crawl felt like it was going on for way too long, and most of it wasn't even about the characters we played as. I was scared to try to speed it up cause I might have skipped the whole thing, which I didn't want to do. The combat felt like there was a lot of complexity and depth, but it also took so long to complete, that when I got wiped after almost beating the second boss, I couldn't bring myself to try again, knowing I'd have to go through the whole other 4 waves again before I had another shot.
I think the character tutorials were a pretty interesting way to get people used to each of the characters as well, especially considering otherwise we'd be thrown into it without a lot of context to the different abilities. I did have a bug though - I did the first wave without the tutorial, then did Shaeli's tutorial, and when I entered the next wave I only had Shaeli in my party.