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It appears that Deadly Blow is missing the effect field: "effect = null,". While I'm not entirely certain this is the cause, I am certain that if you were playing with the debug mod and used this ability then it would cause battle to soft-lock as the debug response to the missing field would be to abort the function and skip the part that manages the battle states.

I'm not sure how that would have happened either, but the fix has been added for the next version. Thanks for the catch and the fix respectively!

I don't know if it can be useful, but with the debug mod this is the error the appear in the debug console if I use Deadly Blow.

This definitely would have been helpful if it was the first report of the problem as it pinpoints the exact cause. However, this issue has been solved as I was able to figure it out by comparing the ability's data with other abilities.

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Oh okay, sorry for begin late. I just returned on this game 2 days ago. I'll just wait for the fix. And thanks for your hard work.