I feel like you and I made polar opposite entries using RPGMaker–mine being all battle driven and yours being all map/event driven. While I’m not a fan of hidden object games (what this felt like) I can definitely appreciate the amount of time you spent adding little bits of detail, such as random interactables, throughout the world.
I gave it my best shot, but got stuck probably in the first third of the second story route (forgot the name of it) since I couldn’t find where to go or what to do, but a good part of that could be because I was on medication (recovering from an injury) when I played it.
Cute game overall, I’m curious about where the story is going but not sure I have the patience for the hidden object parts. :D