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A jam submission

Magic SistersView game page

Submitted by Nova Kane LLC — 16 days, 1 hour before the deadline
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Magic Sisters's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation#43.8753.875
Polish#63.6253.625
Originality/Creativity#73.8753.875
Overall#103.4463.446
Engagement/Fun#113.1253.125
Aesthetics#123.5003.500
Audio#133.0003.000
Magical Girl Concept#153.1253.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
Tara has the power of Earth and can shape shift, Bubbles has the power of water and can also shapeshift, Blaze has the power of fire and like the other two can shapeshift

Which theme(s) do you pick?
Sister

How does your game fit those theme(s)?
The main characters are sisters solving a mystery together, also one of the plot's heavily involves two sisters.

Were the assets for your game made during the jam? Elaborate as you see fit.
Yes. Some were pre-made from previous games, but for the most part it's all during jam time.

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Comments

Submitted

I feel like you and I made polar opposite entries using RPGMaker–mine being all battle driven and yours being all map/event driven. While I’m not a fan of hidden object games (what this felt like) I can definitely appreciate the amount of time you spent adding little bits of detail, such as random interactables, throughout the world.

I gave it my best shot, but got stuck probably in the first third of the second story route (forgot the name of it) since I couldn’t find where to go or what to do, but a good part of that could be because I was on medication (recovering from an injury) when I played it.

Cute game overall, I’m curious about where the story is going but not sure I have the patience for the hidden object parts. :D

Submitted

This was pretty fun! I liked the idea of the three games in one was neat, and a good way to get more out of less work. I liked the gag with Blaze never knowing where to hide, and the writing was pretty fun in general. I think my main issue was that I wasn't exactly sure where I was going wrong. I got what I assume were the bad endings for each route, but as far as I remembered there weren't anymore open threads that I could follow. The only case that I at least had an idea about was for Blind Man's Bluff. The first time I played, I put the holy crystal in the fire to upgrade it, but then I couldn't find the entrance to the cave. I reloaded and found the entrance of the cave, but then I couldn't leave to upgrade the crystal and ended up getting blasted by the culprit. I have to assume I missed something , but I can't tell what. Overall, a fun time, but I guess I could have appreciated some clarity for some parts near the end.

Developer

thank you!! I appreciate you playing and I'm glad you liked it.

Submitted

I am so glab that there is no battle system. for me, the battle in RPG is just an obstacle blocking me from reading the plot. And the plot of this game is good. All characters have their own personality, shared in 3 path. And talking about the 3 path system, it's amazing. It's using the same asset to tell 3 different stories but still use the same background setting. However I've finished all 3 paths and all i get is bad ending. Is it supposed to be like that?

In conclusion, i like this game

Developer

No. Reread some of the books in the library. They will help you figure out what you're doing wrong. I really, really appreciate you giving all three a try!! I'm so glad you enjoy it.

Submitted

I was pretty excited for this one- Stardust Crusaders is one of my favourites to come out of MGGJ and Elemental Guardians was pretty good too. In some ways, it was exactly what I expected, in other ways it broke from those expectations, in some good ways and some bad ways.

The RTP graphics, with a few edits by the looks of it, are what they are. They're used well here, with a good variety of characters and environments, and the game as a whole is mostly visually pleasing and visually consistent.

The full screen effects (haze and brightness) were used well in some places (near water, underground) but felt overused since almost every screen seemed to have them, sometimes for no clear reason.

The path I took was Blind Man's Bluff. Having three games in one is kind of a neat idea, but I honestly feel it would have been better to focus on one. If I have time, I might go back and play the other paths. But I'm not sure if I want to, for reasons I'll get into in a bit.

There really should have been a save point before choosing the path. You can't back out at that point, meaning if you if you want to choose a different path you have to start the game over from the beginning again. In fact, I don't think the game has any autosaves at all, and that's something that's sorely missing.

There's a ton of interactivity in this game, with some genuinely funny interactions. However, the flipside of that is that the things you actually need to interact with get lost in the noise. Sometimes characters will give you hints, but they're often inadequate, and at least one seemed to only be given when you need it, which makes them a lot less useful since I have to think to go talk to an NPC I've already talked to before.

The fetch quest for getting the ingredients to the pie in particular really needs to be signposted better; it was tedious and frustrating and generally un-fun. I also got stuck in the caves for a while because I didn't realize the pools acted as teleporters (which might have been exacerbated by a glitch where one square of the first pool can't be interacted with).

The large map is another two-edged sword. It gives lots of space for exploration, but also drags things out with lots of walking. Having to go back and forth between the town and the western woods repeatedly was infuriating.

I expected a certain brand of humour from Nova Kane, and it was delivered in spades. However, the story in general was a bit of a mixed bag. It started off pretty strong, with a story that was a bit generic but carried well by the characters and dialogue, but started to feel pretty generic by the middle. The ending felt incredibly rushed, with Hoder's sight being restored for some reason I don't understand and then everyone forgave each other. That the constant backtracking and fetch quests really killed the pacing didn't help the story, either.

I don't know if the other paths are better. I didn't play them.

There was no combat, at least on the path I took. While I'm happy I didn't have to slog through random encounters, I feel a fight or two would have been nice to shake things up a bit.

I mentioned that I wish the game had autosaves, and that's mostly because it was really buggy for me. The game locked up several times- it seemed to be responding to input but the screen wasn't changing, like the graphics had stopped working. This was on the desktop build. I had to replay significant portions of the game because of this.

I really wanted to like this one, but it's kind of a swing and a miss. There's lots of great humour, some neat ideas, and lots of potential in the story. I think the game is really way longer than it should be, though, and it drags on in a way that feels like it doesn't respect my time. I think it would work better if it was paced faster, signposted better, and polished up a bit, even if that meant less content in total. I'd be a lot more inclined to run through all three stories, too, if they were shorter.

Developer

I appreciate you feedback. I'm glad you had fun playing some parts, and I'll look into the parts you didn't like. 

Submitted

Wow, well polished for a short jam. I'm guessing you used the framework from your game engine as I've seen the same style of movement in other jam games. Still well done.

I did notice the music loops were not super smooth, but it was fun music.

Nice work on the dialogue, that is a lot of text and story to create.

I kind of wish the magical girl theme was stronger. yes, it is three magical sisters. But I felt like it was more fantasy realm than magical girl trope. Still, you did met the criteria though haha.

Also which one of you loves PEANUT BUTTER! ARE YOU CANADIAN!? Haha loved the little eggs scattered through out.

I ended up getting stuck trying to find the book that I could use with either the clock or the kings body.

Fun game though! Good work!

Developer

That book is on the table next to Lady Lexi.

Thanks for playing, I'm glad you had fun and enjoyed the game. I agree with the magic girl, but I feel creepy making sailor moon type sprites. LOL.

Submitted

Great game. It's a bit long for a jam in my opinion and for some reason I couldn't trigger the blacksmith in the baron storyline. After a page refresh it worked again.

The characters are great, though I am not a fan of the cookie cutter design or the baldness.

Overall I like it a lot. Keep it up.

Developer

Thanks for playing!! I appreciate this feedback. One question, what baldness did you not like?

Submitted

Bubbles is bald is she not? Her character is that of the child of the group, but without hair she looks like an alien. Her sisters have hair and the other blue skinned people have hair as well, so it feels a bit odd to have a bald child among them.