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Thanks for playing! It was supposed to be a simple visual novel, but I lost track of that play in the first week of development or so.

Agreed on the combat. I had more planned there, but it got cut due to running out of time. As it stands, it's basically an obstacle, and you're only meant to fight while trying to uncover the correct sequence of gifts. But you're completely right, it needs another look. I appreciate the feedback, thanks!