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Day 13

Relax day.

I implemented Tyler Glaiel's AA neibour scaling shader and converted all the particle shaders to use it.



I also took some time to improve the melee animation, added a new particle texture for it so it's more varied. I also added a engine-only scale preview for attack animation editing so I can figure their proper scale.



And I implemented a new K.O. animation, just for the sake of it. I'll eventually record it and post it later.