Thank you, and really glad you've enjoyed it. This is the kind of feedback that helps me a lot - it is received with gratitude.
In regards to character builds, I agree with all the things you've mentioned, and they've been bothering me as well. A couple build archetypes I'm immediately trying to make work are:
- mixed attributes - not just all in one stat. Make this rewarding and unique. Being able to think of your hero as a "strength willpower guy" offers a ton of flavor but it's not heavily enough rewarded. I think this has to be addressed in some of the powers and also the glory-up rewards (which are probably the biggest culprit here for encouraging a stat-dump). In the short term it may be enough to include some things that scale off of STR * DEX etc
- mass minions that fight --- currently, the only mass minion builds that really work are based on sacrificing them in some way, such as with Eresh and the fire / death priests. Minions as ammo. It would be nice to have a big fighting army and a LOT of players seem to want this. The game is still missing a lot of the minion power ups that I had intended to add, so stay tuned for that. I've accepted that an important option is to be able to play an autobattler where you get to watch your army fight lol
Thank you for your comments on the other stuff. Healing and the balance of it is in a constant state of flux. Equipment swapping is something I'd like to revisit - it is forbidden to prevent abuse of certain items that I haven't even made yet
The Void area with the demons was never really supposed to be beaten, although some people have, which has forced me to add more content to it, and now it's sort of the "true ending" but it has far less enemy diversity or thoughtful construction than the previous land of Achra. Hopefully, in time, it will get there
As for glory, I'll just have to add more things to unlock!