Hello Nat,
I have another question/issue
The UVs tend to have overlaps and low coverage. Is this something you can address?
The shells are created well, but laid out sub-optimally
( See attached image below )
Thanks
Hey Yorgo,
The unused space is actually a small bug I noticed where textures were being unnecessarily doubled in size. This'll be fixed in the next update, which should be coming sometime in the next week or two.
Regarding the UV overlap, it's the most effective way of texturing the model. Because of the changes of colours, without the overlap, textures could grow to be massive sizes with a lot of duplicated information. So unfortunately, I can't really do anything about that one.
Hope this helps!
I'll be adding in lightmap uvs to the next UVO for Unity update - Unfortunately I won't be able to generate lightmap UVs in the standalone program, since the code to generate them is part of the Unity Editor library.