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Cool gameplay, nice puzzles. I like the minimalistic style. I needed the first three or four levels to fully understand how it works. The later puzzles I sometimes only swiped and switched wildly impatiently and somehow it worked out. Maybe you can implement a limited amount of movements per level and if they are reached it resets the level? That would raise the difficulty and/but would prevent button smashing (like I did :D)

It happens that I had the same thought today, but have been on the fence about it. Well, this emboldens me -- move limits it is, to force the poor player into thinking more about my puzzles!