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Noted. Thank you very much for your feedback!
I'd say due to the amount of time we had, we didn't really get to implement a proper AI system and there were a couple enemies that we didn't even get to put into the game (sorry Soapy). But we'll definitely keep that in mind, we kinda thought the FPS "Doom-Like" sections were fun but perhaps the Dance element might be better to just be the main focus.

Maybe it could be like Puzzle Fighter from Capcom, but with the Dance elements used to damage enemies like you say.

Thank you again!